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Senior Gameplay Animator M - F - Nb - Bge2 H/F - 34

Description du poste

  • Ubisoft
  • Montpellier - 34

  • CDI

  • Publié le 28 Novembre 2025

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspective drives both players and teams forward. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!Why we need you:

Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and countless mysteries to discover, either solo or with friends. If you're looking for a unique adventure, join our team and help us create System 3!

We are expanding our 6-person Gameplay Animation team to take on major challenges in Beyond Good & Evil 2.

Join an experienced team where everyone is an owner of their features, in a stimulating AAA environment.

Become a key player in creating animations that will thrill players.

Responsibilities:

What you will do:

Create and integrate gameplay animations.

- Produce and integrate gameplay animations (combat, locomotion, traversal) with a high level of responsiveness and readability, and work independently on a subsystem (e.g., combat or traversal) from the outset.
- Adapt animations to gameplay constraints: responsiveness, readability, timing.
- Work from keyframes and/or motion capture, adjusting, reworking, and energizing the data to match the artistic direction.
- Export and test animations using internal tools.
- Energize the animation, give it movement, and place it in context (beyond simple mocap cleaning).

Development of gameplay-oriented animation systems

- Participate in the prototyping and polishing of animation systems until the final version.
- Ensure compatibility with game mechanics (combat, interactions).
- Contribute to the development of Main Character & NPC animations (combat, behaviors).

Inter-team collaboration

- Work closely with:
- the Animation Art Director,
- the Lead Animator and the team of animators,
- the Game Designers (intentions, readability),
- the Gameplay Programmers (integration, debugging, technical constraints),
- the Technical Animators (pipelines, state machines, animtrees).

- Identify needs, report problems, and propose appropriate solutions.

Quality, optimization & iteration

- Test the game to identify additional animation needs.
- Iterate on integrated content to ensure consistency, artistic fidelity, and performance.
- Maintain a high level of quality while respecting the technical constraints of the internal AAA engine.

Your work environment :

- Based at Ubisoft Montpellier, under the supervision of the Lead Animator (minimum 3 days on site)
- Experienced and specialized team.
- Tools: MotionBuilder (main), internal AAA engine, Jira, Perforce (P4V).
- Animation style: Semi-realistic, stylized, gameplay-oriented.

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